The most unique feature this time around is the ability to play as two assassins, twin siblings Jacob and Evie Frye, the latter being the second playable female assassin (not counting the quickly forgotten spin-off Assassin’s Creed Chronicles), though this decision was made long before the foot-in-mouth comments regarding the cost of animating female characters that only sullied Unity’s reception even further. That game is now officially known as Assassin’s Creed Syndicate, featuring yet another historical time period and another assassin tasked with taking down the Templars and recovering yet another Piece of Eden, the magical McGuffin that is more plentiful than Dragonballs at this point. The criticisms of its poor technical performance and otherwise unremarkable singleplayer campaign did not fall upon deaf ears at Ubisoft, but the multi-studio publisher was already working on its next yearly follow-up with the series, codenamed Victory. Yet Ubisoft continues to stubbornly dish out a new Assassin’s Creed every year, sometimes two at a time, and the stagnation could already be felt from last year due to the negative reception of their new console generation debut, Assassin’s Creed Unity. Even the mightiest of critically acclaimed juggernauts know when to take a break here and there, or at least change the formula up to keep the series from feeling repetitive and stale. No videogame franchise can keep its momentum going forever, a truth that is becoming more evident lately when even the mighty Call of Duty is starting to straggle in sales after countless yearly entries.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |